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Case — Virtual Reality

Claro
Mundos

Virtual Reality E-commerce Virtual World Gamer
Client: Claro
Category: Virtual Reality
1

Virtual World

Immersive E-commerce

Gaming Audience

+

Multiple Environments

Project Description

We created a virtual world for one of the largest telecom operators in the Americas.

The project transforms the brand's e-commerce with thematic environments connecting telecom, internet, TV and streaming services.

Universes inspired by Stranger Things and other franchises connect Claro's services to the gamer spirit.

What made the experience unique

This approach transforms the shopping experience in Claro Mundos into something in tune with the gamer spirit — turning telecom services into an immersive and engaging adventure.

What was developed

  • Exploratory journey
  • Engagement with the gaming audience
  • Connection between telecom, internet and streaming services
  • Games and entertainment

Project Details

ClientClaro
CategoryVirtual Reality
TagsVirtual World · Gamer · E-commerce
I want something like this View experience

Event Gallery

How the activation worked

3D Virtual World

Immersive three-dimensional environment with multiple thematic scenarios representing Claro's services.

Gamer Experience

Design aimed at the gaming audience connecting the brand to the gaming universe.

Immersive E-commerce

Shopping journey where customers explore and purchase services within the virtual environment.

Services Connection

Visual integration between telecom, internet, TV and streaming in a single virtual world.

Cultural Themes

Environments inspired by shows like Stranger Things creating audience identification.

National Scale

Experience available to all Claro customers in Brazil via browser.

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